Cabal Online – Episode 40 – Nov 21st 2024 Patch Notes (2024)

Cabal Online – Episode 40 – Nov 21st 2024 Patch Notes (1)

November 25, 2024 Cabal / Cabal KR / Patch notes / Test Server

Cabal Online – Episode 40 – Nov 21st 2024 Patch Notes (2)Posted by Mr. Wormy


The very first patch notes for Episode 40 – aka Winter 2024 – update is here, take a look at new contents such as PvE Renewal and Stellar Force, and also some changes for existing ones.

1. Added monster critical attack

  • Monsters will have chance to deal critical attack.
  • Some of existing options will be renamed to reflect that those will be applied only for PvP, including:
    • Resist Crit. Rate
    • Resist Crit. DMG
    • Resist Skill Amp.

2. Separation of PvP / PvE Force Code related to Resistance:

  • Changes:
    • Change the name of some existing resistance Force Codes to reflect that those are exclusively for PvP.
      • The change is just renaming the existing Force Codes, internally in-game those Force Codes were designed for PvP activities only; therefore, this renaming is just serving to make the meaning of the Force Codes easier to understand.
  • Target / Changes:
    • Resist Crit. Rate > PvP Resist Crit Rate
    • Resist Crit. DMG > PvP Resist Crit DMG
    • Resist Skill Amp. > PvP Resist Skill Amp.
  • Other changes:
    • Beside the renaming of old Force Codes as mentioned above, new Force Codes for PvE and General are also added.
  • Affected Items / Contents:
    • Essence Runes
    • Achievements / Titles
    • Resist stats from INT
    • Skills
      • Skills
      • Awakening Aqua Aura
      • Skill Transcendence
    • Equipment: Charms / Drei-Frame Epaulet of Laws / …
    • Consumable items: Holy Water of Resistance
    • Epic / Slot Options:
      • Craftsman’s / Master’s Armors
      • Bike Epic Converter / Bike Option Scrolls
    • Artifact of Twilight: Unique Part
    • Divine Upgrade: Helm / Suit
    • Force Wing: Force Wing Training / Arrival Skill
    • Honor Medal
    • Merit Mastery
    • Anima Mastery
    • Overlord Mastery
    • Myth Mastery
    • Stellar Link

1. Add new Force Codes:

2. Changed monster’s group identification:

3. Dungeon Monster Balancing

  • Changes for Garden of Dust: Decrease HP
  • Changes for other Dungeons:
    • Changes:
      • Increase Attack / Defense
      • Adjust Accuracy / Evasion
      • Increase defensive stats (e.g.: Defense, DMG Reduce, Ignore Penetration…)
      • Adjust offensive stats (e.g.: Attack, Penetration, Ignore DMG Reduce…)
      • Unify minimum / maximum Attack, so that damage of the monsters will be stable
      • Add Critical Attack
    • Targets (first batch, other dungeons will be revised in the future):
      • Hazardous Valley (Awakening)
      • Tower of Dead B3F (Part 2)
      • Acheron Arena
      • Illusion Castle: Underworld (Apocrypha)
      • Illusion Castle: Radiant Hall (Apocrypha)
      • Holia Keldrasil
      • Holia Tristy
      • Forgotten Temple B2F (Awakening)
      • Devil’s Tower
      • Devil’s Tower (Part 2)
      • Edge of Phantom
      • Tower of the Dead B3F
      • Abandoned City
      • Flame Nest
      • Ancient Tomb
      • Frozen Canyon
      • Terminus Machina
      • Garden of Dust
      • Mirage Island

4. Changes to some dungeon flow

  • Abandoned City:
    • Reduce the “Silence” effect of “Death Flower”, from 12s to 8s
    • Reduce the “Silence” effect of “Shane” (1st form), from 8s to 6s
    • Reduce the “Silence” effect of “Shane” (2nd form), from 20s to 8s
    • Change the duration of respawning “Shane” (2nd form)
      • Old: If “Shane” (2nd form) is not defeated within 130s, it will be respawned
      • New: If “Shane” (2nd form) is not defeated within 150s, it will be respawned
  • Hazardous Valley:
    • Spawn location of White Snake is near to the Orphidia
  • Maquinas Outpost:
    • Gate destruction time at Armun Felida in Experimental Area (3rd Console) is reduced, from 30s to 10s
    • Gate destruction time at Hyper Canus in Experimental Area (3rd Console) is reduced, from 30s to 10s
    • Last Bosses area (Eins Frame, Zwei Frame, Drei Frame), each will be spawn if the box of the previous is destroyed (old: have to wait 40s after the defeating)

1. Add new expansion content for Stellar Link system, named “Stellar Force”

  • Once all slots of the Stellar Link were imprinted, the centre area will be glowing.
  • By clicking on the glowing area, player can access the “Stellar Force” UI
  • Stellar Force UI
    • [1] Summary of Stellar Force
      • Which grade of Star Fall was opened
      • Number of opened slots for Star Fall buff
      • Number of Star Dust required for using Buff
    • [2] Stellar Force Ring
      • Here you can equip Star Crystals into the corresponding slots
      • There are 05 slots in the Stellar Force ring, each slot for one Star Crystal
      • Only Star Crystal that went through the examination 10 times could be equipped
      • You cannot equip the same type of the Star Crystal
      • Once all 05 slots are filled with Star Crystal, a special buff named “Star Fall” is activated
    • [3] Each Star Crystal have its own stats, the summary stats will be displayed here and directly add to your character stats

2. Star Fragment / Star Crystal

  • Star Fragments
    • Property: Trade-able
    • Source: Legendary Box / Legendary Cube from selected dungeons
    • Purpose: Using Star Fragment to obtain Star Crystal of the equivalent grade
  • Star Crystals:
    • Star Crystal of the equivalent grade is generated randomly upon opening Star Fragment
    • Different grades have different appearance
    • Star Crystal must go through 10 times of examination before it is equip-able
  • Stellar Examination:
    • Each Star Crystal has 10 chances for Examination
    • Examination can be done via Core Alchemist NPC in villages
    • Examination will cost “Star Dust”
    • Examination will grant randomly a Stellar Power from 0 to 6, according to a certain value for the existing stats of the Star Crystal
    • For some Force Code, the value can even calculated down to the decimal value
      • However, the decimal value won’t be applied for character stats
    • In the tooltip of the Star Crystal, you can see:
      • Stats
      • Current Stellar Power
      • Number of Examination
      • A line of colorful small crystal to reflect the result of examination
  • Available Options / Stellar Power

3. Star Dust:

  • Special material for Stellar Force
  • Can be used for:
    • Material of Star Crystal Examination
    • Granting random slots for Star Fall buff
    • Consume for casting Star Fall buff
  • Source:
    • Purchase from NPC Shop of Core Alchemist in villages
    • Extract Star Crystal

4. Star Fall

  • When all 05 Star Crystals are equipped, the buff skill Star Fall can be used.
    • Duration: 30s
    • Cooldown: 180s
    • Consumption: 20 – 40 Star Dust (depends on number of unlocked Stellar slots)
    • Stats: Stats come from granted Stellar slots in “Stellar Training” tab in “Stellar Force” UI
  • Star Fall UI
    • [1] Summary of Stellar Force
      • Which grade of Star Fall was opened
      • Number of opened slots for Star Fall buff
      • Number of Star Dust required for using Buff
    • [2] List of available Star Fall option slots
    • [3] By clicking in any slot in [2], player can grant new option / re-grant new option for that slot. Granting options will cost Star Dust as material. Option / value will be generated randomly from the available options / value.
    • [4] Summary of the Star Fall buff stats.
    • [5] By clicking in the button in [3], this UI will be displayed allows seeing old and new option / value.
    • [6] New “Star Fall” buff will be available in Skill UI
  • Based on the total Stellar Power (sum of the Stellar Power from all 5 Star Crystals), certain amount of Star Fall option slots will be unlocked.
  • In case the total Stellar Power is changed the state for locked / unlocked slots might be changed.

1. Fixed the bug that caused abnormal behaviour at character creation while creating the first character of the account.

2. Fixed the bug that caused the total drop rate of all items was over 100%

  • Target:
    • Hazardous Valley (Awakening)
      • Upgrade Core (High)
        • Old: 4.0243%
        • New: 4.0242%
    • Devil’s Tower (Part 2):
      • Devil’s Token (Highest)
        • Old: 98.716424%
        • New: 98.708424 %

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Cabal Online – Episode 40 – Nov 21st 2024 Patch Notes (2024)

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